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About Digital Art / Professional Hai PhanMale/United States Recent Activity
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haikai13
Hai Phan
Artist | Professional | Digital Art
United States
My name is Hai Phan and I'm a character artist for games.

I went to art school at SCAD, and then did 3d modeling for a naval subcontractor before I finally made the jump into games. I was at ArenaNet working on the Guild Wars series for nearly 5 years, and then moved on to Trion Worlds working on Rift and other projects for 2 years, and now I'm at Blizzard Entertainment working on Overwatch.

There's actually a lot more art work (especially if you're looking for old Guild Wars stuff) you can find on my personal web site: [link]

Thanks for stopping by my gallery!
Some news to share: 

Overwatch, the game I've been working on here at Blizzard was finally announced last week.  It's a team-based shooter featuring many heroes with special abilities.  I can't post any detailed images yet, but I did put together some wallpapers featuring the heroes that I worked on.  Check it out in my gallery! :)
Overwatch Wallpaper: Hanzo by haikai13 Overwatch Wallpaper: Mercy by haikai13 Overwatch Wallpaper: Phara by haikai13 Overwatch Wallpaper: Reaper by haikai13
Check out the web site for more media and to sign up for the beta: playoverwatch.com

I also started a free YouTube series called, "Game Art Essentials."  My goal with this is to have a playlist of free videos that any game art student can sit through and pick up some tips on how to do various things.  I already have two episodes on there so please check it out and let me know what you think!

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:iconoxreason:
OxReason Featured By Owner Jan 3, 2017  Student Digital Artist
Amazing to cross your path here when I was just looking for fanart.
Your work is breathtaking and I dream of having the same job as you one day. (Still studying for)
Keep going.
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:iconlugialegend:
LugiaLegend Featured By Owner Jun 8, 2016
hi, i'm recently playing overwatch and i just happened to stumble across your account. great work on making those models. mercy is my favorite character and i think you made her look really amazing!
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:iconmasterprior:
MasterPrior Featured By Owner May 30, 2016  Student Digital Artist
Man I know you and your stuff for a while, amazing work you did there for all the big games you worked on.
I'm currently a student at a game arts school but sometimes... well it's not an easy job...
And now I'm playing Overwatch and remember that I know your deviantart account.

I really look up to you! You are kind of a role model for me.
I would do anything to just sit right next to you at work and learning form a true grandmaster.
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:iconiminka:
iMinka Featured By Owner May 9, 2016  Student Digital Artist
Your models are so inspiring!
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:iconmaldecidor:
maldecidor Featured By Owner Apr 6, 2016
I love your style, thanks for staying here and, of course, still drawing Nod 
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:iconhexx5:
HEXX5 Featured By Owner Jan 15, 2016  Hobbyist General Artist
Would you be willing to add clothes to a model??
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:iconanthonydavila:
AnthonyDavila Featured By Owner Dec 13, 2015  Hobbyist General Artist
Hello Hai, just want to thank you for making the amazing collection of tutorials, so far I'm on the 4th volume and I'm loving it, can't wait to buy the last two, I just have one question I've seen that all of your lowpoly models have a really nice wireframe with no crooked edge loops, how do you achieve that? is it part of some tool with in 3dcoat or is it by moving one vertex at a time :PI don't think my models are that bad, but so far I haven't been able to achieve that perfect wireframe with Mayas tools, thank you in advance :)
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:iconthanatos-3d:
Thanatos-3D Featured By Owner Jan 7, 2015
Great gallery, Hai Phan!

I've recently bought and watched all your volumes on CGCircuit, but I still want more! Zbrush / high-poly modeling specifically... I've recently got in it, and there's so much to take in, what with all the possible workflows involved in it (ex: when to use Subdivision, Dynamesh or Zremesher at the stage of modeling I'm in? Stare ). I would also be interested in hearing your own personal tips concerning hands, feet and detailed prop-making (ex: ornate belts/bags/quivers...), for example, which weren't part of your volumes.

I'm also curious regarding your use of blocks of hair instead of the traditional sheets of hair... Suppose your company asks you to transition one of your characters to hair planes, how would you proceed? And if you modeled for a game knowing those characters used only hair sheets, would you even bother spending time modeling the high-poly hair mesh at all?

One final question: do you think Marvelous Designer 4 would be a good tool to add to your high-poly workflow? It's a clothing/fabric mesh simulator, and has been used in games like Metal Gear Solid 5, with pretty good results.

Thanks for your time!
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:iconhaikai13:
haikai13 Featured By Owner Jan 11, 2015  Professional Digital Artist
Thanks for checking out my videos.  It's hard to definitively say when to use those modeling features in zbrush because everyone likes to work in different ways.  I usually avoid getting into specifics like that because what works for me may not work for others, and vice versa.  However, you're right that it could still be useful so hopefully one day I'll get around to making some more videos (although by the time I finish you may already have mastered everything on your own!).

For the hair, it really depends on the style you're going for.  Even when I do use sheets for hair, I tend to use larger shapes because most of the work I do is more stylized.  Using a lot of hair strips typically means that you'll be reusing portions of the hair texture which works better in more realistic art styles.  If I was asked to convert one of my models to use more hair strips then it would definitely be possible, but it would basically mean I would have to remake the hair.  I still think sculpting the shape of the hair is useful as a guide for how to arrange hair strips.  The main difference would be that I probably wouldn't need to refine the sculpt since I'd be relying less on normal maps.

Marvelous designer is definitely a great tool.  I haven't used it much myself, but I think it's going to be a must have for artists who need realistic clothing wrinkles and such.
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:iconthanatos-3d:
Thanatos-3D Featured By Owner Jan 11, 2015
Thank you for the answers, Hai Phan.

I'll definitely try to incorporate MD4 into my pipeline then. As for your videos, let's just say we never stop learning new things. So if you make more, I'll definitely still be buying and watching them. :)

Anyways, keep up the great work over there. Oh, and don't let those politically-correct people get to your art, please. I believe we're all aware by now of the flak you're getting from so-called feminists who are calling you and your art "sexist". XD 
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