As seen in the first few Guild Wars 2 videos, the Sylvari race were once more traditional elf-like in appearance than they ended up being in the final game. These are some cultural armor sets that were made before the design changed to be more literally "of plant." I'm not sure if these armor sets I made ended up being used in the game in any capacity.
Awesome, thanks so much for that! Looks like they changed the boots and the shoulder armor, and I presume there was some surgery involved to get it working on the new Sylvari because the old one was quite different technically.
The boots and shoulders are actually from two different cultural armour sets. I really like this armour, the leggings on the character model are beautiful. I'm hoping that with the new expansion we can get the armour as drops. But it might just stay as NPC exclusive armour.
Oh, thanks for the info. To be honest, I think the real limiting factor is still whether or not the team agrees that it's something that represents the Sylvari race as they'd like. There's more leniency on NPCs because they need a lot of variety to begin with to differentiate them from player models. One of the principles of the current Sylvari design is that the clothes should appear as if its growing from their bodies and not just clothes that happen to be made from plants.
Yea, outside the Grove anything is fair game because it's not meant to be native clothing, I guess. The distinction isn't really that big of a deal to me personally, but it was something they wanted to distinguish as much as possible.
Really thinking on it it seems that Sylvari that are part of different Orders in the game wear that Orders armour but for some reason there are a few Sylvari outside of the Grove and inside that still wear cloth clothing.
And the Sylvari wearing this armour you designed were just added to the game. Only two npcs in the entire game are wearing it.
And the Sylvari wearing this armour you designed were just added to the game. Only two npcs in the entire game are wearing it.
It'd be nice to be able to use them on player characters though.