The Sylvari were easily the most problematic of all races in Guild Wars 2. Everyone seemed to have their own ideas as to what they should look like. I was part of a team of artists to create this prototype of the Sylvari in a different style. This was one of the projects I was most proud of during my time at ArenaNet even though I knew from the start that it had almost zero chance of going through. It was a lot of hard work for seemingly nothing, but well worth it for me.
I can only take partial credit for this. Although I established the initial take on the model, our concept artist, Hyojin Ahn ([link]
), did most of the hard work finalizing the face and body after we showed him the ropes on how to use the 3d software. I learned a great deal working with him about just how much you can, and SHOULD, push your model to be the best it can be.
I made the armor as well as a variety of poses and additional modeling support. Danny Yeo ([link]
) made the hair, and my brother, Donald Phan ([link]
), rigged the model in addition to helping with a lot of the technical issues (we even had this character running around in the game at one point!). Hongman Leung also helped out by animating this pose- it was really cute, but you'll have to use your imaginations for it!
The image seen here was rendered with Marmoset Toolbag ([link]