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December 9, 2012
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:iconhaikai13:
Volan: the absolute biggest terror in all of Rift. Concept by Herman Ng. This is also the most complex model I've ever had to build. The players are literally the size of his toes. He's got destructible parts, transformation, and a lot of other unique elements.

Check him out:
[link]

Maya, Zbrush, 3dCoat, Bodypaint, Xnormal, Photoshop, etc. Real time renders in Marmoset Toolbag.

Video turnarounds of my Storm Legion models:
Youtube: [link]
Vimeo: [link]

The official Storm Legion art dump thread on Polycount:
[link]
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:iconsaigfish:
~saigfish Feb 2, 2013  Student Digital Artist
Beautiful work! How long did it usually take you to create each character model for Rift?
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:iconhaikai13:
Thanks! Depending on the complexity of the task, it can take anywhere from a day or two to over a month. The variant models are often quick and "easy," but Volan, for example, was a gargantuan task!
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:iconsaigfish:
~saigfish Feb 3, 2013  Student Digital Artist
Over a month, that's intense! I'm surprised that you even get that much time to work on a single piece within a game pipeline.
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:iconhaikai13:
Haha, trust me, on Rift that was a major exception. Volan was probably the most detailed and complex character in Rift up until that point. Typically, a new character model takes less than two weeks.
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:iconjoeltonongkh:
love the horn at the back. intimidating.
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:iconspacezillazon:
Mood: Joy ~spacezillazon Dec 15, 2012  Hobbyist General Artist
awesomely and incredibly done.he looks a lot more intimidating with the armor on.most impressive job
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:iconkvisuals:
~kvisuals Dec 14, 2012  Professional Digital Artist
oh my fucking lowpoly god.
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