haikai13 on DeviantArthttps://www.deviantart.com/haikai13/art/Hella-Goddess-of-the-Dead-Zbrush-333725742haikai13

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Hella - Goddess of the Dead - Zbrush

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This is a high resolution game model inspired by Hella, the Norse Goddess of the Dead. It's not meant to be a literal interpretation, but there are enough parallels with the design that I thought the name was fitting. I created this 3d model from concepts painted by Herman Ng. This model is ~29k triangles, with multiple high resolution textures. It's not optimized at all because the goal was to see what kind of quality I could achieve without worrying about restrictions.

I used Maya, Zbrush, 3dCoat, Xnormal, BodyPaint, and Photoshop. Real time rendering with Marmoset Toolbag.
Image size
1200x1817px 512.26 KB
© 2012 - 2024 haikai13
Comments8
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Alfheim-Productions's avatar
I remember watching your videos for this character and I see here you say this model isn't optimized.
But I'm curious since I'm still trying to understand the optimization concept.

I get it wouldn't be optimal for a game but what about use for a cinematic like
LoL - A New Dawn, or the Overwatch cinematic trailer?
Can you go all out on those too, or is there a restriction in terms of model quality and if there is a restriction what is it there for?