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For those of you interested in learning about how I work I just released the 4th volume in my 3d Character Art for Video Games video tutorial series:
www.cgcircuit.com/lessondetail…
Each volume is currently priced at only $6.99 each, and the first one is even free. The 4th volume is over an hour long and goes over all the particulars of dealing with UVs for a normal map based workflow, and it comes with an example scene to go along with the video where I demonstrate creating a tileable effect.
Check out the video preview here:
www.youtube.com/watch?v=yDPOmB…
I'm in the process of completing the rest of the series, and it looks like there may be at least two videos left to make. Please do take a look and help spread the word to those you know who might be interested!
www.cgcircuit.com/lessondetail…
Each volume is currently priced at only $6.99 each, and the first one is even free. The 4th volume is over an hour long and goes over all the particulars of dealing with UVs for a normal map based workflow, and it comes with an example scene to go along with the video where I demonstrate creating a tileable effect.
Check out the video preview here:
www.youtube.com/watch?v=yDPOmB…
I'm in the process of completing the rest of the series, and it looks like there may be at least two videos left to make. Please do take a look and help spread the word to those you know who might be interested!
OVERWATCH!
Some news to share:
Overwatch, the game I've been working on here at Blizzard was finally announced last week. It's a team-based shooter featuring many heroes with special abilities. I can't post any detailed images yet, but I did put together some wallpapers featuring the heroes that I worked on. Check it out in my gallery! :)
Check out the web site for more media and to sign up for the beta: http://playoverwatch.com
I also started a free YouTube series called, "Game Art Essentials." My goal with this is to have a playlist of free videos that any game art student can sit through and pick up some tips on how to do various things. I al
Volume 6, Texturing and Shading, is now available!
The final volume of my 3d Character Art for Games video series, Texturing & Shading, is now available! I go over my approach to texturing for creating clean and flexible results. In addition to technical demonstrations, I discuss my artistic reasoning on both texturing and presentation. The first 40 minutes (mostly lecture) are free on my YouTube channel:
http://youtu.be/t3HRYVpEQ0A
You can find the remaining 5 hours of content for $8.99 at CGCircuit.com: http://www.cgcircuit.com/course/3d-character-art-for-games-vi
The full course includes a posed version of my Hella model used in the demonstrations with full resolution textures for
DA interview
If you're interested in reading about what I have to say about character art for games please take a look at PolyMune's `PolyMune (https://www.deviantart.com/polymune) interview with me as part of the DeviantArt Project Educate Digital 3d Week:
http://polymune.deviantart.com/journal/GDA-PE-Week-2013-Day-6-409735187
You can also check out my buddy, FunkyBunnies :iconfunkybunnies: and his interview here:
http://polymune.deviantart.com/journal/Digital-3D-PE-Week-Day-2-410152828
Vol. 5 Baking Maps and Preparation now available!
I finally finished Vol. 5, Baking Maps & Preparation, of my 3d Character Art for Games video tutorial series. The first half hour is up on my YouTube channel:
https://www.youtube.com/watch?v=FQSDvLo-4Bs
This first part covers some very basic stuff so I thought it would be nice to make it available for free. The full version on CGCircuit (nearly three hours long!) goes into more depth about how I like to bake maps and troubleshooting baking problems. It's available now for just $6.99 at:
http://www.cgcircuit.com/lessondetailcomplete.php?val=1594
This took longer than I expected, but I'll be starting on the last volume in this series so
© 2013 - 2024 haikai13
Comments4
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Good work man helped me clear some confusion on why in unity my normal maps were inverted on one side hahaha.